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#71
I went ahead and listed the current maps in the rotation in the server.

Code:
35hp_beta3
cs_paintball_source_final
deathrun_3_floors
deathrun_coldmetal2
deathrun_iceworld_v2fix
deathrun_italy_v3
deathrun_lego_world_finalfix3
deathrun_minecraft_cave_v2
deathrun_ratrace_v4
deathrun_simpsons_final
deathrun_tribute_final
fy_day_jungle_v1_fix
glass_station_tropic
mg_3k_smash_lego_copter
mg_airhockey
mg_all_in_one_sg_xivz_fix
mg_all_in_one_velocity_v1
mg_awp_multigames_fix
mg_awp_submarine_v2
mg_bankrobbery_beta4
mg_battle_in_space
mg_battle_slider_v3c
mg_battlefield_iceland
mg_battleforce_soccer
mg_bear_attack_hard
mg_bobiii
mg_bomberman_v1
mg_break-o-box_v4
mg_breakfree_acev5
mg_breakit_v4
mg_car_survival_v2
mg_color_multigames_v2_fix
mg_creative_multigames_v8_fix
mg_ct_in_trouble_v2
mg_divine_multigames_v1
mg_dodgeball_b1v1
mg_duckversushunters_v4
mg_escape_prison_beta
mg_forge_galaxy_v1_2
mg_fort_paintball
mg_fun_allinone_css
mg_fun_minigames_fix
mg_fun_multigames
mg_fun_multimods_fix
mg_fun_omahabeach_2010
mg_fno_multigame
mg_frightnight_final_v2
mg_hellhound_survival_v1_4_1
mg_hellz_multigame_2012_fix
mg_hideandgoshoot
mg_hopi_olympics_v2a
mg_ig_ace_course_v3
mg_ig_hellpick_v1
mg_invisibleman_beta6
mg_items_fight_v2fix
mg_jacs_multigame_rfix
mg_jetpack_final
mg_ka_trains_detach
mg_kirbys_brawl_v2
mg_lb_holidayclub_fix
mg_lego_builder_v1
mg_lt_galaxy_v5
mg_lucky_bastard_v4
mg_metro_course_v3
mg_mk_colosseum_x
mg_multimap_orbital_fix4
mg_n64_goldeneye_v2
mg_neox_multigames_pbeta2
mg_oaks_laboratory_fix
mg_office_coursee
mg_pauls_minecraft_course_v2
mg_pauls_multigames_v2_fix
mg_pauls_obstacle_challenge
mg_pauls_teambattle_v3
mg_pauls_obstacle_challenge
mg_pyramid_escape_fix
mg_randomizer_v5
mg_saw_puzzle_final
mg_saw_telebox
mg_saw_2_remake_v2_fix
mg_saw_3_fix
mg_scari_multigame_v3
mg_sg_allinone_skill_v2
mg_simonsays
mg_ski_mountain
mg_ski_mountain_resort_fix
mg_smee_tower_fix2
mg_speed_domination_2011_v02a
mg_ss_castlewars
mg_starwars_v1
mg_tankbase_v4
mg_terminator_v1_fix2
mg_tomgreens_allinonev2
mg_towerdefence_v1
mg_tv_towar
mg_tv_tower_ace
mg_tv_tower_v5
mg_velocity_tower_v3
mg_warmcup_headshot
mg_wasterland_beta4c
mg_wipeout2
mg_xix_multigame_x3_fix
[Image: 1296721_601.png]
#72
Replace 35hp with the new one
IBM PALM @ 1.9MHz, 16-bit
16KB RAM
204KB storage via QIC magnetic tape
Keyboard input
#73
But i love speed domination!
#74
Gonffs, post: 98317, member: 11307 Wrote:But i love speed domination!
Yet no one ever plays, nor nominates it. :S
[Image: 1296721_601.png]
#75
Speed domination.. I only like it because of a glitch that gets u stuck
IBM PALM @ 1.9MHz, 16-bit
16KB RAM
204KB storage via QIC magnetic tape
Keyboard input
#76
Haven't seen a map removal/addition request to the server rotation yet, so I would like to make some.

Removal Request
mg_bomberman_v1 - Interesting concept. However, there is a bug in the map where if you collect too much of those explosion power ups, you won't be able to throw bombs anymore, unless you gotten a new type of bomb power up. Since people don't listen or just hog all of the power ups to themselves doesn't make it a great map. Also, hasn't been nominated as much.

mg_ig_hellpick_v1 - Missing textures, bad lighting, glitchy areas, not fun minigames, considered one of the worst multigames, rarely nominated; I could go on with this one. As a first map, it's decent, but could really use some improvements.

mg_lucky_bastard_v4 - A nice concept, though there's a glitch where if you stand in the middle of the grounds when it picks which ground that'll will break, you can move to the ground that's been broken. Not exactly fun when at least half of the server knows and does it.

mg_terminator_v1_fix2 - Too small of a map when played with a high population, glitchy areas, hard to maneuver vehicles with little space, and barely nominated.

mg_wipeout2 - Interesting. I like the wipeout show, and it's unique that they made a map about it. It works fine on single player too. Multiplayer is a different story. One of the most glitchiest maps we have on the server rotation. The fact that you have to wait 3 minutes just for completing a single stage also doesn't make it a fun map to play on.

[U]Addition Request[/U]
mg_YOLO_multigames_v1 - I haven't seen one of these multigames for awhile. Most of the minigames here require team effort, and working as a team will decide which team will win the minigame. Some creative minigames as well that we don't have in our server as well.

Link: css.gamebanana.com/maps/173882/

mg_SWAG_multigames_v1 - A very nice map that uses some creative ideas for a multigame. Also considered as the "sister" of the map above.

Link: css.gamebanana.com/maps/174706

I'll add more if I could find some more.
[Image: 1296721_601.png]
#77
Gonffs, post: 98317, member: 11307 Wrote:But i love speed domination!

I don't nominate it enough and I like it too

sure it lags for sure people but if your skilled, I don't think that applies?

As far as 35hp, I just wish there was more 35hp choices not just that plain one.

edit: Nub, your links are broken x.x
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#78
Warden Stillwater, post: 98489, member: 17155 Wrote:edit: Nub, your links are broken x.x


Should work now. Don't know why it didn't work before.
[Image: 1296721_601.png]
#79
death to smee tower and 35 hp
WOP DA MAN, STREET CRED, YAYA
#80
Sethdawson4, post: 98893, member: 17277 Wrote:death to smee tower and 35 hp
Screw you baddie!! >:c
IBM PALM @ 1.9MHz, 16-bit
16KB RAM
204KB storage via QIC magnetic tape
Keyboard input

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