Jun 09 2012, 01:35 AM
Hello, I play on your rotation server under the alias epik. I really liked the addition of the ct/t switch during maps. It has prevented a lot of the players stacking to play the "advantageous" side, if there is such a thing. However, I have noticed the increasing number of people team stacking on the better players' teams. What I mean by that is, some of the more regular, experienced players stacking/joining same teams every map. This obviously is bound to happen in any heavily populated servers like yours, but it's getting to a point when it becomes a romping for the stacked side and the pop dropping from players on the opposing side leaving. In other words, it's becoming excessive.
I can't say for sure that these players are doing it intentionally to harvest points, which is stated to be against the rules of your servers (I don't want to call people out either tbh). And I know that it can happen to a degree. But when these players consistently join the same team, map after map, leading to some players complaining and leaving, I think it's a problem that needs to be addressed. This game is much more fun for everyone when the playing field is leveled and my point is under the premise that wL servers run under a similar principle.
Since this IS the suggestions section, I'll throw some ideas out there. I'm not too familiar with server scripts and settings to know what's possible and what's not so I'm speaking from my experiences purely. AUTOBALANCE. The one currently in place only balances sides when the number of players differ greatly (ie. 16 players to 10 players). This doesn't really help when players get moved AFTER people have left. Also it doesn't seem like it moves players according to their skill level/score/ranking. Maybe implementing an autobalance system that shuffles players (especially the top fraggers) when the score is starting to get lob-sided or a team is consistently winning rounds, could help prevent a side running up the score too much. I've also noticed the money. "6000" for players on the losing team. I think this is helpful but with awps/autos limited, while it can help you grab rifle/kit/armor/nades, the result is usually the same when the skill levels of the team differs that greatly. Otherwise, all I can think of is admins being more aware of these players that do it consistently and having a more explicit warning/consequence system for it.
At the end of the day, the newer players to the server just come in and play. But it's usually the regulars and the all-day-ers that start to stack sides. If nothing can be done, I'd wish a simple message to the regulars (and everyone) regarding your rules against team stacking would remind them every now and then. Thanks for taking my input!
I can't say for sure that these players are doing it intentionally to harvest points, which is stated to be against the rules of your servers (I don't want to call people out either tbh). And I know that it can happen to a degree. But when these players consistently join the same team, map after map, leading to some players complaining and leaving, I think it's a problem that needs to be addressed. This game is much more fun for everyone when the playing field is leveled and my point is under the premise that wL servers run under a similar principle.
Since this IS the suggestions section, I'll throw some ideas out there. I'm not too familiar with server scripts and settings to know what's possible and what's not so I'm speaking from my experiences purely. AUTOBALANCE. The one currently in place only balances sides when the number of players differ greatly (ie. 16 players to 10 players). This doesn't really help when players get moved AFTER people have left. Also it doesn't seem like it moves players according to their skill level/score/ranking. Maybe implementing an autobalance system that shuffles players (especially the top fraggers) when the score is starting to get lob-sided or a team is consistently winning rounds, could help prevent a side running up the score too much. I've also noticed the money. "6000" for players on the losing team. I think this is helpful but with awps/autos limited, while it can help you grab rifle/kit/armor/nades, the result is usually the same when the skill levels of the team differs that greatly. Otherwise, all I can think of is admins being more aware of these players that do it consistently and having a more explicit warning/consequence system for it.
At the end of the day, the newer players to the server just come in and play. But it's usually the regulars and the all-day-ers that start to stack sides. If nothing can be done, I'd wish a simple message to the regulars (and everyone) regarding your rules against team stacking would remind them every now and then. Thanks for taking my input!