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Time Travel: it's official
#1
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Take that, skeptics! Wink
Steam Wrote: 4:02 PM - George, of the jungle: was out
4:02 PM - George, of the jungle: bison, dude
4:02 PM - Brawl Bashin’ Bison: ???
4:02 PM - George, of the jungle: you're very rude towards alina
4:02 PM - George, of the jungle: how about unbanning her friend?
4:02 PM - George, of the jungle: I mean
4:02 PM - George, of the jungle: it's only gamebanana skins
4:02 PM - Brawl Bashin’ Bison: LOL
4:02 PM - George, of the jungle: ^^
4:02 PM - Brawl Bashin’ Bison: LOLOL
4:02 PM - George, of the jungle: lol
#2
o_O what the
mar_heave : Which David is performing some testing on the server?
M. Bison :That'd be me. I'm testing ways to destroy the server. :eek:

Ever played in PlagueFest server
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#3
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be the best version of yourself, that's all you can do.
#4
Love how when u look at the second graph, the Fps line goes all wacky during the evening hours, its explains the lag. Notice how the fps line drops when the server has max players, and increases when players leave.
Any reason we can't fix this? its not like every player on the popular maps 2 gets outrageous latencies or bad connections.
"Ignorance is Bliss"- Sima Yi from DW6
#5
The fps drops on Popular Maps are caused by assault and port. :eek:

Lieutenant Josh, post: 78487, member: 946 Wrote:Any reason we can't fix this?
You're referring to 24/7 Dust & Office, right? The only fix is better hardware (it's currently utilizing a i7-2600 @ stock). We've been planning on swapping it out for months now. Unfortunately, there's been hardware issues with the replacement server o_O

The Popular Maps servers are hosted on an overclocked 3930k @ 4.2ghz.
Steam Wrote: 4:02 PM - George, of the jungle: was out
4:02 PM - George, of the jungle: bison, dude
4:02 PM - Brawl Bashin’ Bison: ???
4:02 PM - George, of the jungle: you're very rude towards alina
4:02 PM - George, of the jungle: how about unbanning her friend?
4:02 PM - George, of the jungle: I mean
4:02 PM - George, of the jungle: it's only gamebanana skins
4:02 PM - Brawl Bashin’ Bison: LOL
4:02 PM - George, of the jungle: ^^
4:02 PM - Brawl Bashin’ Bison: LOLOL
4:02 PM - George, of the jungle: lol
#6
If you were ever skeptic about time travel visit [url="http://www.johntitor.com....it"]www.johntitor.com....it[/url] explains how his grandfather created the first ibm computer.....to make a long story short he travels in time to solve the y2k bug with his grandfather who created the code before the world crumbles.......thank you john titor Wink
#7
Thanks for the Answer Bison.
Im refering to the 2nd graph actually of the popular maps 2 server notice how the blue line is at its highest point (48/48 the server max) right before the Oct 28th 12:00 Am mark(in bold)
and how the yellow fps line drops well below the blue line at exact moment, and as the server decreases to roughly 40 people by 12:00 Am how the fps line goes back up.
Actually yes most of the people have noticed the server lag really hard on Port, which is the only even occasionally played of the two maps.
"Ignorance is Bliss"- Sima Yi from DW6
#8
Im really your grandfather bison.
Is this thing on?

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#9
Lieutenant Josh, post: 78513, member: 946 Wrote:Thanks for the Answer Bison.
Im refering to the 2nd graph actually of the popular maps 2 server notice how the blue line is at its highest point (48/48 the server max) right before the Oct 28th 12:00 Am mark(in bold)
and how the yellow fps line drops well below the blue line at exact moment, and as the server decreases to roughly 40 people by 12:00 Am how the fps line goes back up.
Actually yes most of the people have noticed the server lag really hard on Port, which is the only even occasionally played of the two maps.
If you check the other graph, you'll notice that the fps drop occurred on cs_assault. People don't like that map, so quite a few typically rage quit during and after it. GameMe doesn't update the population count right away, so it may show the population drop as occurring on the map directly after it.

The 2nd image shows that fps and population count aren't particularly related on Popular Maps. The fps may drop slightly (which doesn't matter), but the overall big drops occur on select maps (assault, port, cpl_strike). This observation doesn't apply to the 24/7 servers which do have a CPU bottleneck.
Steam Wrote: 4:02 PM - George, of the jungle: was out
4:02 PM - George, of the jungle: bison, dude
4:02 PM - Brawl Bashin’ Bison: ???
4:02 PM - George, of the jungle: you're very rude towards alina
4:02 PM - George, of the jungle: how about unbanning her friend?
4:02 PM - George, of the jungle: I mean
4:02 PM - George, of the jungle: it's only gamebanana skins
4:02 PM - Brawl Bashin’ Bison: LOL
4:02 PM - George, of the jungle: ^^
4:02 PM - Brawl Bashin’ Bison: LOLOL
4:02 PM - George, of the jungle: lol
#10
That would explain a lot. It isn't half bad at times, as I am a frequent resident of the office on odd/rush hours of the server, but every now and then it gets out of hand. Usually not more than a game rotation (60 mins).
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Former Stargate Worlds International Moderator
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