The CSS servers might be down for a bit while we move them and the IP range to our new box.
The 24/7 map servers will still be online as they are on a different box.
We started a give away for the non-steam players to have a chance to get cs
and told you that we would have a cs:go giveaway available to one lucky wL member.
Here it is. The same rules apply as the other giveaway with a few changes.
Here are the qualifications:
1. You must not already have a copy of steam cs:go (If you only have the beta you are still eligible)
2. You must not be permanently banned from the wL servers.
3. You must post a link to your GameMe page so we know who you are.
Write an essay of at least 200 words telling the community why you should be the one to win this copy of the game.
Good luck to those who put out the effort to win.
Edit: We just had another copy donated by one of our members. So there will be two lucky people to win this game.
*Terms of this giveaway are subject to change if the staff sees reason to do so.
I am giving away a fresh copy of steam cs
Here are the qualifications:
1. You must not already have a copy of steam cs
(primarily for no-steam users)
2. You must not be permanently banned from the wL servers.
3. You must post a link to your GameMe page so we know who you are.
Write an essay of at least 200 words telling the community why you should be the one to win this copy of the game.
Good luck to those who put out the effort to win.
*Terms of this giveaway are subject to change if the staff sees reason to do so.
A sudden rash of curious coders have discovered references to a couple of projects being developed behind closed doors at Valve. Code references, very specific code references, in the recently released Source Filmmaker unveil Valve's development of a Source 2 engine -- also labeled as "next-gen", which may be significant. There are also slightly less direct mentions that allude to the development of Half Life 2: Episode 3, just folders named "ep3" and model-work featuring Half Life characters like Alyx.
One of the files in question, discovered by members of the Valve Time community, can be found at the path ".../SourceFilmmaker/game/sdktools/python/global/lib/site-packages/vproj/vproj.py", and the text therein is as follows:
Line 1387:
'''Return an str with the current engine version.
If key doesn't doesn't exist, assume 'Source', otherwise invalid -- assume next-gen 'Source 2'.'''
The file includes more 60 references to the Source 2 engine, thought the lines above are probably the clearest. And as the news gets out, more and more sites are reporting their various Source 2 findings from the code of Source Filmmaker. None are as outright declaratory as the line above, but at this point it's as clear as day Valve's Source 2 engine is a very real, and very tangible thing.
One last thing I wanted to note was Valve's use of the term "next-gen" in describing their Source 2 engine. While this term could certainly simply be pertaining to the fact that Source 2 is a generation apart from the original, next-gen is typically a very console specific expression. Could Valve be developing their engine to work in conjunction with next-gen consoles, especially considering their recent friendliness with Sony? This is all deep speculation of course, but something I couldn't help pondering.
Good news all around for Valve fans Half Life fans, as this at least confirms Valve is working on something. Personally, I find it borderline insulting Valve hasn't found it in them to release a Half-Life since Episode 2. There's a thin line between canceling/delaying projects because you're unhappy with their quality and withholding a property because it's impossible to live up to expectations. Make Episode 3, make Half-Life 3, and we'll all feel rewarded, Valve.
http://www.neoseeker.com/news/20197-valv...eferences/





