Jul 29 2012, 01:58 AM
Mr.Tea, post: 69952, member: 1006 Wrote:If the problem is only a few can buy an AWP...Again make it so everyone may override 1 AWP per team restriction once.
Mr.Tea, post: 69952, member: 1006 Wrote:Regardless, 1x override of AWP restriction does this.The primary effect of which (excessive awping on the first round) was one of the negative points of the D2 limitation. The system basically lead to an overall increase in awpers. If the two systems were combined it would result in far too many awpers. The limitation did succeed in its primary goal of allowing a greater amount of varied players to awp, though.
Mr.Tea, post: 69952, member: 1006 Wrote:Every casual AWPer could AWP that one time because they get so frustrated that they can't (which is a load of shit BTW). I've mentioned this 6 or more times now, but certain trolling and other comments it keeps getting ignored and overlooked.That means there's isn't anything wrong with the proposed solution. If no one buys it, you'll still have an awp every round with only negligible delay.
Mr.Tea, post: 69952, member: 1006 Wrote:The complaint is that players use magical binds to buy weapons quicker.Yeah, it is much quicker. A player can bind "buy awp" and spam it. There's no way someone can beat them using the menu.
Mr.Tea, post: 69952, member: 1006 Wrote:You could always have messages SPAM in global chat giving people tips/lessons.That's beyond the point. I don't believe fighting over the weapon is the desired goal. I want everyone to have at least one good chance to get it.
Mr.Tea, post: 69952, member: 1006 Wrote:Educate players and those who want to AWP fight will have a fair fight. It takes less than 6 secs to write a bind. If people are too lazy to bind I really don't see why we need to incorporate a confusing code of reward/punishment to help the lazy player.You stated not having issues purchasing the awp. If that's the case, you won't notice any interruption in your ability to awp. You'll have the awp long before you manage to get out of the buyzone.
Mr.Tea, post: 69952, member: 1006 Wrote:It should be a 1 sec delay. Enough time to allow a person hit "b" "F". 3 Second delay prevents an AWP rush to stop a rush or guard a flank. I.E. 3 Secs prevent me from running to long A and getting a 2 for 1 kill because I don't have time to avoid the 42 flashes thrown over head. It would allow the slow players to re re buy the AWP and allow the fast players to still be able to buy m4/AK/p90 kit without sacrificing position. The other solution is do, a stopped in SPWN clock of 5 secs, with limiting previous AWPer time in that window. I know lots of people would hate this, but it would allow new and old players to be prepared and cover fast rushes.The freezetime is approximately 3 seconds. A user will be able to purchase it prior to running out of the buyzone. If you have an awp bind, you'll be able to easily purchase it while running. An awper using binds (such as you and I) won't notice any delay in getting to key choke points. The other users who've already bought and don't use binds will have to learn or may experience slight delays. This does still preserve their ability to get an awp at least once without bind knowledge, though. :p
The notifications will keep users informed as to whether awps are still available.
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