Jul 29 2012, 12:07 AM
M. Bison, post: 69924, member: 359 Wrote:I'm going to have to think about the voucher system for a while in order to think out all the variables and factors. So I'm willing to give simpler restrictions which may work a try as I continue to think about the voucher system. What do you have in mind Mr. Tea? Do you want to try the old system but changed so that users can't purchase on the round after death/purchase or instead get reset money? Or what exactly? The old system is kind of silly because users who bind "buy awp" have a considerate advantage over users who try using the menu. I suppose not allowing them to purchase right after sort of remedies that by giving other players a chance. The old system seems like one which has been heavily abused by a select few. At this point, it basically limits only those who are unfamiliar with binds. :confused:
If the problem is only a few can buy an AWP...Again make it so everyone may override 1 AWP per team restriction once. Every casual AWPer could AWP that one time because they get so frustrated that they can't (which is a load of shit BTW). I've mentioned this 6 or more times now, but certain trolling and other comments it keeps getting ignored and overlooked.
The complaint is that players use magical binds to buy weapons quicker. You could always have messages SPAM in global chat giving people tips/lessons. Educate players and those who want to AWP fight will have a fair fight. It takes less than 6 secs to write a bind. If people are too lazy to bind I really don't see why we need to incorporate a confusing code of reward/punishment to help the lazy player. Most likely they will end up buying p90s and running around aimlessly firing. Regardless, 1x override of AWP restriction does this.
It could allow strategic AWP buying encouraging teamwork(Sounds like the BS banter to restrict it more, right?) But seriously, there is no confusing code, a step closer to further unrestricting it, it shouldn't flood the game with AWPers, and it shouldn't kill a server since people can only override it once. No glamor, no hi-jinx, no niffy system that simultaneously rewards and punishes players for not playing a certain way. No only allowing a player to have every second Tuesday, or 10x during a leap year. Just follow the KISS rule, it usually works. Keep it simple stupid.
Devious, post: 69937, member: 1191 Wrote:I'm inclined to agree with Bison on the 3 second limitation on buying the awp after first purchase. It is A LOT better than the previous options put forth and, being an awp whore, I believe it would still work out most of the time for meI disagree on this too. It should be a 1 sec delay. Enough time to allow a person hit "b" "F". 3 Second delay prevents an AWP rush to stop a rush or guard a flank. I.E. 3 Secs prevent me from running to long A and getting a 2 for 1 kill because I don't have time to avoid the 42 flashes thrown over head. It would allow the slow players to re re buy the AWP and allow the fast players to still be able to buy m4/AK/p90 kit without sacrificing position. The other solution is do, a stopped in SPWN clock of 5 secs, with limiting previous AWPer time in that window. I know lots of people would hate this, but it would allow new and old players to be prepared and cover fast rushes.