Aug 01 2011, 12:33 AM
in my opinion, there should be no awp at all!!!!!!!! also, i suck at awping ;(
No |
|
15 | 50.00% |
Yes |
|
15 | 50.00% |
Total | 30 vote(s) | 100% |
joker8baller Wrote:I voted no.That's where our thought processes disagree. The winning team usually has the best players and probably the best awpers. If they're winning on the basis of good teamwork and just being better, then I don't see why they need an overpowered weapon to continue the job. If it were like that, then the AWP being present would make it near impossible for the losing team to recover without the intervention of a lot of good players.
As Ownage stated, the AWP is earned by players who have, in terms of the game, been a good and consistent player and has earned the right to use the AWP.
Limiting the AWP to the losing team will not help in balancing teams, especially as the AWP is only a single weapon. A team dominates a round with good teamwork and good players, the AWP isn't going to do much to balance a team.
Steam Wrote: 4:02 PM - George, of the jungle: was out
4:02 PM - George, of the jungle: bison, dude
4:02 PM - Brawl Bashin’ Bison: ???
4:02 PM - George, of the jungle: you're very rude towards alina
4:02 PM - George, of the jungle: how about unbanning her friend?
4:02 PM - George, of the jungle: I mean
4:02 PM - George, of the jungle: it's only gamebanana skins
4:02 PM - Brawl Bashin’ Bison: LOL
4:02 PM - George, of the jungle: ^^
4:02 PM - Brawl Bashin’ Bison: LOLOL
4:02 PM - George, of the jungle: lol
M. Bison Wrote:Most pub servers don't even allow awps since they are considered completely overpowered weapons.
joker8baller Wrote:this is not a large problem.it's a very big problem. more times than not, i'll join a random server and it'll be something like 25-0.
Mr.Tea Wrote:Team Balancing is the issueHey, I don't disagree. The problem is when someone tries to balance the teams, then they get landed with admin abuse accusations. If we don't try something like this plugin idea, which will hopefully give some incentive for people to balance the teams themselves, then I'm going to have to install an aggressive auto-team balance plugin again. The last time we installed it, people were complaining because they couldn't play with their friends, etc.
Steam Wrote: 4:02 PM - George, of the jungle: was out
4:02 PM - George, of the jungle: bison, dude
4:02 PM - Brawl Bashin’ Bison: ???
4:02 PM - George, of the jungle: you're very rude towards alina
4:02 PM - George, of the jungle: how about unbanning her friend?
4:02 PM - George, of the jungle: I mean
4:02 PM - George, of the jungle: it's only gamebanana skins
4:02 PM - Brawl Bashin’ Bison: LOL
4:02 PM - George, of the jungle: ^^
4:02 PM - Brawl Bashin’ Bison: LOLOL
4:02 PM - George, of the jungle: lol
joker8baller Wrote:I don't think the AWP is the issue, as you can see, I just went 18-0 on your team on Dust2 with just an M4. A good player will be good regardless of that matter.I never said that the AWP was an issue. I stated that if we were to implement something to micromanage the AWP, then it'd hopefully resolve the Team Balancing issues we've having.
Steam Wrote: 4:02 PM - George, of the jungle: was out
4:02 PM - George, of the jungle: bison, dude
4:02 PM - Brawl Bashin’ Bison: ???
4:02 PM - George, of the jungle: you're very rude towards alina
4:02 PM - George, of the jungle: how about unbanning her friend?
4:02 PM - George, of the jungle: I mean
4:02 PM - George, of the jungle: it's only gamebanana skins
4:02 PM - Brawl Bashin’ Bison: LOL
4:02 PM - George, of the jungle: ^^
4:02 PM - Brawl Bashin’ Bison: LOLOL
4:02 PM - George, of the jungle: lol
joker8baller Wrote:In response to Rival:
So what if a player doesn't want to Rush with the AWP? I'm one of the dumber people that do, but I feel comfortable with my skills to be effective in supporting my team. The AWP is commonly used as a weapon by one person to completely shut down a certain area, and that is the meaning of a sniper rifle.
joker8baller Wrote:I also don't see the problem with not wanting to die because they have the AWP. It's a legitimate strategy and one that is quite useful. When you have 6 guys, and it's you and you have an AWP, you're a lot better off saving your AWP then running in and possibly getting 1-2 people.
joker8baller Wrote:Being awpless, and being unable to use any weapon is also a legitimate reason. Some players only use the AK, M4, or other weapon because that's the only gun they can use. As long as they're having fun, the server is doing the right thing. The AWP isn't the best of rushing weapons, and it isn't one you should be rushing with.
joker8baller Wrote:Forcing everyone to drop AWP's isn't going to help team balance or game play in the server. In fact, it'll probably decrease the number of regulars, and other players who consistently like to use the AWP for more than 3+ rounds in a row. We're already limiting the AWP, we shouldn't have to limit the AWP to a specific time... It ruins the fun in the server, and it will not help in teambalance in anyway shape or form.
joker8baller Wrote:I just don't see where you're coming from. If a player is good enough to be able to keep the AWP without dying, or he's able to survive the round with the AWP regardless of the outcome of the match, he should be able to hold onto the AWP.
joker8baller Wrote:Why are we singling this sole person, this awper, to have a chance to lose his gun? Where does it stop? Should we stop player that 1 deag amazingly well, to one Deagle every 3 rounds?
joker8baller Wrote:This isn't a better style of gameplay, it's designed to handicap other players so newer players have a chance. Why would we do such a thing? They get better through playing against great players, and the regulars in our server demonstrate that. We're still running full servers, so it's obviously not a big problem.
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