Thanks for replying Mr Tea
Quote:Battlefield 2 way ahead of Call of Doody. First game to have shock from large caliber weapons. First developers to look at destroying buildings. COD and MoH took it and made them into a abortion of a franchise. No bias at all. =P
I'm not sure which battlefield game is which, and I've played a few (like Vietnam, and the one that came out after that), but neither of these games matched the realism and general epicnessery of the Modern Warfare games, in my opinion.
Quote:Unlocked: Oct 6, 2010 12:13am
Bunny Hunt
Kill an airborne enemy
Alright, with that point, and also the existence of the bhopping console command, I admit that bhopping seems to have been accepted by the game developers as an optional feature.
Quote: Once they jump just aim where they are going to land. Its not too hard. Its when you try to track them that gets u trouble. Its a pattern you just have to lead them more.
Yeah I'm sure there are good strategies for killing them, but I highly doubt that they would be as easy to kill as non-bhoppers.
Quote:Nothing is realistic about 20 t's attacking 20 cts. Nor a cross-hair. The most frustrating thing about CSS is that right-click doesn't let you look down the sights like more "realistic" FPS.
For the bolded points, these things are
possible. They can occur in real-life. In regards to crosshairs, the game would be virtually unplayable without them.
Quote:You don't have to lead a target, account for drop, and a lot of other variables that other games account for.
I'm not completely sure that I understand what you mean with leading targets and accounting for drop, but css is quite an old game and is significantly realistic for a game of it's age. I think that it was made using what was available at the time. Of course games have improved with the improval of computers.
Quote: To be realistic means that they would have to know what its like in real life.
I think in the context of games, it is better described as: an accurate as possible depiction of real life. That's why reviewers of new games often mention just how "realistic" the new games are (and they get more are more realistic as time passes).
Quote:CSS doesn't even simulate real life natural effects. Nor does it simulate realistic combat.
It attempts to. An exact replication would be impossible.
Quote:Same people that think Jarhead, Hurt Locker, and a lot of other crappy war movies are realistic.
Not that I've seen Jarhead of The Hurt Locker, but I presume that they're more realistic then the Rambo movies, haha.
Quote:Its a video game that is fun. The longer you play the more "cheap" tricks you can use.
But in my view, it's not just cheap, it's ridiculous.
Quote:Its up to you to decide whether to be cheap or good...you could probably even be both
Hi Ptk
pTK Wrote:I believe it's do to Bhopping in 1.5/1.6 , Bhopping wasn't nearly as easy in those. As I recall it was nearly impossible to sustain in 1.6 without scripts. Anyone doing it meant they spent alot of time on the game and were probably really good. It was a sign of status and that carried on to other versions of counterstrike.
Status? I must have a terrible reputation then. I remember playing about 3 or 4 years ago when nobody ever bhopped, it hasn't been around forever. I think that it originated as a manipulation of game physics and was popularised quite quickly to become an allowable and optional part of the game.
How long ago did people begin bhopping in 1.5/6?
pTK Wrote:AND IT FUCKING LOOKS COOL.
When I see bhopping I can't help but frown (Unless it's in a fun-map or something). Coolness "is in the eye of the beholder".
silly (no sound): you need to learn
Zero: i taught you
silly (no sound): how to be cool like me
Zero: you knifed me when i retired
silly (no sound): I have hopes for you
silly (no sound): to be my apprentice
silly (no sound): my prodigy
silly (no sound): to carry on my legacy
silly (no sound): good luck padawan
silly (no sound): may the force be with you
Zero: lol
Zero: why you make it sound that you are never coming back alive master?
Zero:
silly (no sound): I will
silly (no sound): when you're ready
silly (no sound): to show me what you've learnt
silly (no sound): when you're a jedi