Oh sweet, five AWPs laying around! Uh wait no, 5-6 rnds doubt any awps would be available.
People that wanted to AWP, did. People that still want to AWP, can't unless they annoy/beg others for the weapon. People getting out of spwn would be slow. A kind sole trying to do an exchange, will be cockblocked by the other pubbers that want the awp. Furthering to benefit a rusher, who maybe can get lucky and kill people trying to swap weapons.
Pubbers logic isn't oh, an expensive weapon, pick it up. Otherwise, every time a para landed on the ground people would scramble to get it. I get my AWP back after dying on a winning next round because people didn't pickup the AWP. This is after watching most of them run past 1 if not Both on the ground.
The system isn't broken. This idea is to limit the impact that one person may do with an AWP.
Dr. Ruplayer, post: 67995, member: 9168 Wrote:Then instead of 1 awp laying somewhere at spawn or any other random spot on the map with 40 people, you will have 4-5 awps laying in different places, more chances to pick one for you, +some other teammates will be picking laying awp without wasting their 1 buy, so they can waste their one buy on later rounds.
1st, seldom does the AWP lands in a random place. They are quite loud when they fire and people snipe from a handful of spots.
2nd, if it is laying at spwn, 9 times out 10 the AWPer was trying to guard a flank.
3rd, the angst against AWPers camping/wasting is due to the fact they usually don't blindly run into enemy bullets spraying trying to mass the same direction every time. Camping is a legitimate playing style and is despised by ADHD players. That want to kill, kill, die, restart, kill, die, restart. People get upset when they rush a flank and someone is waiting there to prevent them from shooting people in the back. It all comes down to time management and tactics. If the enemy is always rushing thru here and killing me, I let them come into a choke point, and I can stop them and/or counter attack them. People get mad at the AWPer for not pushing blindly because the rush didn't work the last 5 times, but its gonna work the 6th time.
joker8baller, post: 67970, member: 835 Wrote:Riddle me this: A team is getting rolled by another team. The one good player buys the awp, and his team fails to back him up after he/she pushes up. Now that person no longer has an awp. In these situations, there is no teamwork, there are no pubbers who are willing to buy an awp to trade it away to someone. If you think that, you live in a fantasy. There are less than 10% of our player population who would do such a thing. Now, that player is unable to buy an awp, to get the quick picks they need. They have to hang back to get the awp, and by then the quick picks are gone, and the usage of the awp as a force multiplier is now gone.
This is the reality. Especially in pubs, even if someone is like "Hey joker do you want an AWP?" Mr.Tea will hear that and find the guy so he could have a chance to pick up the AWP that the person wanted to give to joker.
If your intentions are to allow everyone get their fair shot at the AWP, unrestrict it.
Or allow every player to override the 1 AWP per team restriction one time and have it revert to 1 per team. The latter would meet your "intentions" and not further impair this rule's agenda.