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[INC] CS:S Clan Tags
#1
This might be useful to the server Smile

Source: https://forums.alliedmods.net/showthread.php?t=149322
made by: psychonic

CS:S Clan Tags
Allows getting and setting of clan tags in CS:S.

Code:
stock CS_GetClientClanTag(client, String:buffer[], size); stock CS_SetClientClanTag(client, const String:tag[]);
*SetClanTag stock was adapted from a snippet by Dr!fter.

If you use the inc in your plugin, it will require the attached gamedata file. If/when it breaks, a new gamedata file will be posted. No changes to your plugin will be needed.
Attached Files
[Image: txt.gif] cssclantags.txt (650 Bytes, 1074 views)
[Image: inc.gif] cssclantags.inc (1.7 KB, 832 views)
Just Go With IT. √

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#2
Pretty sure Bison has something similar to this already.
#3
It's also built into SourceMod now.. http://docs.sourcemod.net/api/index.php?...w&id=1016&
Steam Wrote: 4:02 PM - George, of the jungle: was out
4:02 PM - George, of the jungle: bison, dude
4:02 PM - Brawl Bashin’ Bison: ???
4:02 PM - George, of the jungle: you're very rude towards alina
4:02 PM - George, of the jungle: how about unbanning her friend?
4:02 PM - George, of the jungle: I mean
4:02 PM - George, of the jungle: it's only gamebanana skins
4:02 PM - Brawl Bashin’ Bison: LOL
4:02 PM - George, of the jungle: ^^
4:02 PM - Brawl Bashin’ Bison: LOLOL
4:02 PM - George, of the jungle: lol
#4
So, this plugin is in the server now?
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#5
Sibrox, post: 83932, member: 14065 Wrote:So, this plugin is in the server now?

M. Bison, post: 83861, member: 359 Wrote:It's also built into SourceMod now.. http://docs.sourcemod.net/api/index.php?...w&id=1016&

The servers run SourceMod, so yeah it is.
#6
But, can all the players use
CS_GetClientClanTag

to change clan tags?
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#7
No lol. Just set it in your rev.ini file or join a Steam group.

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