Jul 18 2012, 12:37 AM
Mr.Tea, post: 67928, member: 1006 Wrote:Just longer delay in spawn so a rusher can flank and kill people while they are trying to the weapon change.This is an invalid argument. I'm not sure what would make you think exchanging weapons is slow. I used to do it for Sol, Rabbit, and Sporkis all the time when the economic stimulus plugin wasn't there. It was actually a challenge to afford awps on the losing team. They'd ask for it before the start of the next round and I'd toss them it pretty fast on round start. We were always still one of the first ones out of spawn. If people begin to ask for the awp only after the round has already started, then this would show a lack of foresight and a degree of incompetence. The only reason it happens now is because no one is certain whether they'll be able to purchase the awp or not. Additionally, even if this were a problem, the freezetime could be incremented to account for the added delay of purchasing the weapon.
Faultless, post: 67936, member: 12785 Wrote:Is it currently up and running on D2?Naw, I still haven't gotten around to coding it. :confused:
@all the rambling about picking it:
I don't know who started this, but it's not what was I proposed. The awps can only be picked up in spawn. If someone ran out mid and got killed, no one could pickup his awp except those who haven't bought it or the enemy team. I proposed it this way because I don't want people lurking around their teammates. I'd also render the awp invisible for those who can't pick it up so to limit confusion.
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