Dr. Ruplayer, post: 68208, member: 9168 Wrote:This is so shitty example..., just pure nerding.
Going to ignore your trolling at me as AWPer because I have primed and hit your nerve too good. Nerd Rage on brother. Both are stat references are deceiving and don't prove either case, it does highlight the undertones of the thread.
M. Bison, post: 68241, member: 359 Wrote:This is an invalid argument....The only reason it happens now is because no one is certain whether they'll be able to purchase the awp or not. Additionally, even if this were a problem, the freezetime could be incremented to account for the added delay of purchasing the weapon.
I remember many times when a friend would try to give an AWP and 4 randoms would rush towards his spot and we would get caught with our pants down by a rush. I sometimes do a rush like this because I have seen the other team consistently buy slow. I also, am caught trying to flank a rush while slow buyers are leaving their swpn. The reason it happens now is because pubbers are always slow at weapon buys. I can buy two weapon sets faster then a lot of people can buy 1. Can't tell you how many times I can rush the enemy spawn and catch players off guard.
It isn't because of they can't get an AWP its because they don't use their presets. I can p90 buy(full kit/DEAG/Nade), M4/ak buy(full kit/DEAG/Nade), AWP buy((full kit/DEAG/Nade), Deag buy. All by hitting B and then SDFG. I am usually the first run running out of the spwn point AWP or Not. It takes less then a second to hear the buzzer that the AWP has been bought and another half second to buy your load out.
M. Bison, post: 68257, member: 359 Wrote:The point of the increased spawn time is two factors:
This addresses the issue of further restricting the AWP to make the server more noob friendly. I personally like a 3 second delay because it prevents people from doing the fast rush to catch the other team with their pants down. It also helps people coordinate a rush or teamwork by flashing their mic icon. Surprisingly, you will still see people not AFK unable to get their load out in that amount of time.
Increase the time so they can buy an AWP that they won't be restricted to buy? Are you talking about a different issue? Your plug-in would make time not an issue. The time would be to coordinate where to meet to exchange weapons and watch people try to scam a free weapon. Unless you lock people into a spwn and let move to try exchange weapons then start a round, maybe. Still people will gank free weapons.
M. Bison, post: 68374, member: 359 Wrote:The plugin was surprisingly easy to make. :p
The implementation is a bit different, though:
1). Each player may only purchase a single awp/sg550/g3sg1 once per half or until map change.
2). A player may pick up awp/sg550/g3sg1 at any time assuming one of these conditions are met:
-> a). The last person to use it wasn't on their team.
-> b). The last person to use it didn't die while carrying it. (allowing teammates to pick it up)
3). You won't be able to see it when you're not allowed to pick it up.
4). Reconnecting won't circumvent limitations.
I can add it to 24/7 Dust2 at any time. You two are still up for it, right?
Flaming has
misdirected from this counter-suggestion:
1). Each player may only purchase a single awp/sg550/g3sg1 once per half or until map change ignoring 1 AWP restriction.
2). After a player's purchased an AWP circumventing the server's restriction they are placed in a group that is governed by 1 AWP per team restriction. This group would be governed by these conditions:
-> a). They compete for purchase only against others that bought an AWP ignoring the restriction
-> b). Only 1 AWP is able to be held by a person in this group
3). If an AWP is being used, players may not pickup multiple AWPs. (I.E. 4xAWPers start, they all die, and only 1 of those AWP would be recoverable)
4). Reconnecting won't circumvent limitations.
This suggestions doesn't effect any current players style of playing. It allows everyone an opportunity to casually AWP. It doesn't overpower/flood the server with AWPs.
Spartacus, post: 68403, member: 1060 Wrote:The theory is your pub teammate would donate the awp to you(when you've already bought an awp and lost it) if you're doing a good job covering flank/pwning noobs with it.
Theory is sketchy, but we've been through discussing this countless times. Now we'll see how it works practically.
Very Sketchy, indeed. If you don't blindly rush to counter an enemy rush you are a camping Noob according to some.