Aug 05 2011, 10:00 PM
M. Bison Wrote:That gives me an idea. I can simply make it remove the awp after each round and refund the money. That way everyone has a fair chance at getting itUnless someone has binds for buying the AWP, in which case you'll pretty much never get it.
M. Bison Wrote:Alternative suggestion, remove AWP limit on losing team entirely. Y/NI don't think that would make much of a difference because the players in losing team usually don't have enough money to buy an AWP. On some specific maps (de_dust mainly) I usually save money for a couple rounds before buying the AWP, and it's extremely rare that someone else wants it (unless we've been winning, which is pretty much never the case being T).
BARCODE Wrote:AWPer = Camper = afraid of dying = care too much of their score/points = care too much to be no. 1 = ???Not necessarily. Whenever possible I try to do the objective even if I have an AWP, as long as it's remotely possible. Taking the de_dust example again: because I'm usually staying in the back when I have the AWP, chances are I'll be one of the last Ts alive. If 45 seconds from the end of the round it's down to me vs. 4 or 5 CT then I'll definitely try to get the bomb and plant it. I don't care so much about saving my weapon.