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(wL) All-Time Leaderboards
#41
Like previously stated, i was interested to see if there was a link between having a high hsp/acc% and manually banned hackers. So ill showcase my findings on this post.

These are all the manually banned hackers since 26 December 2016 from PUGS only.

1 johnleemur ACC 21.979% / HSP 25.258%
2 local weaboo trash ACC 19.896 % / HSP 10.806%
3 Ilse Koch ACC 16.129% / HSP 42.000%
4 ninjalauu ACC 15.319% / HSP 16.351%
5 wyxz ACC 17.065% / HSP 26.331%
6 Wax ACC 34.982% / HSP 23.232%
7 horrorkidd ACC 24.228% / HSP 34.314%
8 rain. ACC 22.454% / HSP 20.148%
9 Gabe ACC 26.878% / HSP 13.472%
10 exe ACC 18.341% / HSP 18.748%
11 Gobu ACC 21.606% / HSP 20.121%
12 F1nzor ACC 13.182% / 19.967%
13 Zeko ACC 14.000% / HSP 28.571%
14 money ACC 24.739% / HSP 32.394%
15 Pastor Brown ACC 29.148% / HSP 5.803%
16 amplifieR ACC 22.088% / HSP 27.879%
17 Venom ACC 14.649% / HSP 11.872%
18 Vitamin C ACC 16.211% / HSP 19.563%
19 hillr ACC 17.857% / HSP 35.572%
20 Yung Garbage ACC 21.080% / HSP 20.000%
21 dzb ACC 21.465% / HSP 42.353%
22 curv3 ACC 31.429% / HSP 19.749%
23 eraserhead ACC 22.415% / HSP 18.667%
24 Ken2k ACC 24.561% / HSP 10.204%
25 JestenPawl ACC 11.198% / HSP 12.819%

For an Average of ACC 20.92 % / HSP 22.25 % / RWS 13.66

(RWS not precise, since many players were banned when the 8.77 given from the start still has influences)

Which might doesn't look high, but remember that there is 3 very low RWS and 12 intermediate RWS in the list, which lowers the total averages % (cheat or no cheat, if you aint good it still shows).

Without low RWS : ACC 22.04% / HSP 22.50 / RWS 14.39

Without low and IM RWS : ACC 23.15 / HSP 20.44 / RWS 17.94 (HSP decreases a little cause they tended to use more awp)

=====================================================

If we compare them to the top5 RWS players it would look like the following

-----------------------------------------------------------------------------------------------

All Cheaters : Average of ACC 20.92 % / HSP 22.25 % / RWS 13.66

Top5 RWS Players : Average of ACC 20.80 % / HSP 18.11 % / RWS 19.04

-----------------------------------------------------------------------------------

Without low RWS : ACC 22.04% / HSP 22.50 / RWS 14.39

Top5 RWS Players : Average of ACC 20.80 % / HSP 18.11 % / RWS 19.04

-----------------------------------------------------------------------------------

Without low and im RWS : ACC 23.15 / HSP 20.44 / RWS 17.94

Top5 RWS Players : Average of ACC 20.80 % / HSP 18.11 % / RWS 19.04

-----------------------------------------------------------------------------------

Lastly averages are not everything in the statistical world :

22 Cheaters out of 25 have at least 1 stat over 18% (either HSP or ACC)

13 Cheaters out of 25 have both stats over 18%

Only 4 Cheaters out of 25 doesn't have at least 1 stats over the top5 players average (excluding rws).

But if we compare each individual cheaters to their legit peers of similar RWS. Only 1 cheater out of 25 would not be overrepresented in at least 1 stats (acc%/hsp%)

---------------------------------------------------------------------------------------------------------

A little reminder ...

Be careful when you look up these kind of stats (Source : https://war-lords.net/forum/thread-17335-page-2.html)

AWPers can have a high accuracy and be 100% legit (highest legit accuracy with awp only is 56.494%)

Pistolers tends to also have a high accuracy and hsp and be 100% legit (pistols best legit accuracies are around 30% and hsp a little higher)

Less common but :

Glock and Famas burst = fires 3 bullets but count as 1 in our weapon system, so you can achieve the double of normal accuracies while bursting.

Shotguns = fires 9 pellets but count as 1 in our weapon system, so you can achieve crazy high ACC% with it, check my stats with M3 and XM1014 for example (https://war-lords.net/pugs/players/27392773/weapons).
[-] The following 1 user Likes Ben-'s post:
   Jesse W.
#42
To translate: most cheaters are bad.

They need excessive accuracy and hs% even beyond what professional players manage during normal gameplay in order to win a comparable amount of PUGs.

This boils down to fast reflexes and good aim (which is what aimbot/triggerbot primarily compensates for) being important, but not being the most important factors for winning. If you lack experience, then you'll lack intuition and good strategic thinking (basically situational awareness) which is necessary to win. In addition, these cheats won't magically teach you how to properly use nades/flashes/smokes, which are very potent when used properly.

Note: high accuracy and hs% are not reliable indicators of cheating. It's entirely possible to inflate these two stats and make them comparable to spinbot cheaters, but it will rape your RWS/ADR in a fairly significant manner. Ben- played hs-only for several weeks and managed to far exceed these particular cheaters, but at heavy costs to his other stats.
[-] The following 2 users Like M. Bison's post:
   Ben-, Jesse W.
Steam Wrote: 4:02 PM - George, of the jungle: was out
4:02 PM - George, of the jungle: bison, dude
4:02 PM - Brawl Bashin’ Bison: ???
4:02 PM - George, of the jungle: you're very rude towards alina
4:02 PM - George, of the jungle: how about unbanning her friend?
4:02 PM - George, of the jungle: I mean
4:02 PM - George, of the jungle: it's only gamebanana skins
4:02 PM - Brawl Bashin’ Bison: LOL
4:02 PM - George, of the jungle: ^^
4:02 PM - Brawl Bashin’ Bison: LOLOL
4:02 PM - George, of the jungle: lol
#43
good interesting posts
As your leader i will not force you to give up relationships and play cs instead, that's on you. if i gotta push you to play the game u want to make a living out of, then this shit aint for you.
#44
This is a statistical representation i made for fun while talking with bison on steam ... so might as well post it here !

Top 12 Fraggers


If Including KPG, ADR and RWS (cause they are the most relevant individual stats)

1 billnose  KPG 2  / ADR 2  / 5k 1     / 4k 1   / 3k 2     / RWS 1 = 8 pts
2 ghoul     KPG 1  / ADR 5  / 5k 2     / 4k 2   / 3k 1     / RWS 2 = 13 pts
3 loopz     KPG 3  / ADR 4  / 5k 6-8   / 4k 3   / 3k 3     / RWS 3 = 23 pts
4 Ben-      KPG 4  / ADR 6  / 5k 4-5   / 4k 4   / 3k 4     / RWS 6 = 28.5
5 Juniorc4 KPG 20 / ADR 1  / 5k 3     / 4k 6-7 / 3k 6     / RWS 4 = 40.5 pts
6 beah      KPG 5  / ADR 12 / 5k 12-18 / 4k 6-7 / 3k 5     / RWS 12 = 43.5 pts
7 Netex    KPG 19 / ADR 3  / 5k 4-5   / 4k 5   / 3k 9     / RWS 5 = 45.5 pts
8 Bubbles   KPG 9  / ADR 8  / 5k 6-8   / 4k 12  / 3k 8     / RWS 7 = 51 pts
9 Kobe     KPG 10 / ADR 10 / 5k 6-8   / 4k 8   / 3k 11    / RWS 14 = 60 pts
10 SSnipey   KPG 6  / ADR 24 / 5k 12-18 / 4k 9   / 3k 10    / RWS 21 = 85 pts
11 Phoenix  KPG 12 / ADR 17 / 5k 9-10  / 4k 11  / 3k 12    / RWS 25 = 86.5 pts
12 taraN    KPG 31 / ADR 9  / 5k 9-10  / 4k 10  / 3k 14-15 / RWS 15 = 89 pts

If only including ADR (cause its the only individual stats related to rounds, not influenced by other players)

1  billnose  ADR 2  / 5k 1     / 4k 1   / 3k 2 = 6 pts
2  ghoul     ADR 5  / 5k 2     / 4k 2   / 3k 1 = 10 pts    
3  Juniorc4 ADR 1  / 5k 3     / 4k 6-7 / 3k 6 = 16.5 pts    
4  loopz     ADR 4  / 5k 6-8   / 4k 3   / 3k 3 = 17 pts    
5  Ben-      ADR 6  / 5k 4-5   / 4k 4   / 3k 4 = 18.5 pts
6  Netex    ADR 3  / 5k 4-5   / 4k 5   / 3k 9 = 21.5    
7  Bubbles   ADR 8  / 5k 6-8   / 4k 12  / 3k 8 = 35 pts    
8  Kobe     ADR 10 / 5k 6-8   / 4k 8   / 3k 11 = 36 pts          
9  beah      ADR 12 / 5k 12-18 / 4k 6-7 / 3k 5 = 38.5 pts      
10 taraN    ADR 9  / 5k 9-10  / 4k 10  / 3k 14-15 = 43 pts
11 Phoenix  ADR 17 / 5k 9-10  / 4k 11  / 3k 12 = 49.5 pts  
12 SSnipey   ADR 24 / 5k 12-18 / 4k 9   / 3k 10 = 58 pts    
 
If only including 5k/4k/3k's (cause we were talking about fraggers not who does the most damage per round)

1 billnose  5k 1     / 4k 1   / 3k 2 = 4
2 ghoul     5k 2     / 4k 2   / 3k 1 = 5    
3 Ben-      5k 4-5   / 4k 4   / 3k 4 = 12.5
4 loopz     5k 6-8   / 4k 3   / 3k 3 = 13  
5 Juniorc4  5k 3     / 4k 6-7 / 3k 6 = 15.5  
6 Netex     5k 4-5   / 4k 5   / 3k 9 = 18.5
7 Kobe      5k 6-8   / 4k 8   / 3k 11 = 26
8 beah      5k 12-18 / 4k 6-7 / 3k 5 = 26.5
9 Bubbles   5k 6-8   / 4k 12  / 3k 8 = 27
10 Phoenix  5k 9-10  / 4k 11  / 3k 12 = 32.5  
11 taraN    5k 9-10  / 4k 10  / 3k 14-15 = 34
12 SSnipey  5k 12-18 / 4k 9   / 3k 10 = 34

ps : 5k/4k/3k = all per game stats, and only showcased players leading in at least 2 of these categories.

data comes from the last post of that page : https://war-lords.net/forum/thread-17335-page-2.html
#45
This is a follow up of this post/list : https://war-lords.net/forum/thread-17335...#pid132828 and this 1 : https://war-lords.net/forum/thread-17335...#pid132907

Starting hypothesis : The more aggressive a player is, the lowest clutches per 100 games he will get (if compared to similar adr players), and the more passive a player is, the highest it will be.

Top10 adr players clutches per 100 games - sorted by KPG

ghoul       vs5 1.4084  vs4 6.8309  vs3 19.7887  vs2 37.9577  vs1 48.7323   GP 1420  KPG 31.50
bill           vs5 0.9146  vs4 9.1463  vs3 26.5243  vs2 51.5243  vs1 68.2926    GP  328  KPG 30.70
loopz       vs5 0.4817  vs4 4.0605  vs3 15.4163  vs2 37.0268  vs1 46.5932   GP 1453  KPG 28.66
ben          vs5 0.4847  vs4 3.0470  vs3 10.3185  vs2 25.9002  vs1 36.7728  GP 2888   KPG 28.66
neteX       vs5               vs4 2.2566  vs3 10.5782  vs2 23.5543  vs1 36.9534   GP 709    KPG 26.32
Bubbles   vs5 0.5847  vs4 2.3391  vs3 14.0350  vs2 29.8245  vs1 34.5029   GP 171    KPG 25.98
kobe        vs5 0.7843  vs4 5.1693  vs3 14.6167  vs2 25.6684  vs1 35.1158   GP 2805  KPG 25.17
juniorc4  vs5 0.7957   vs4 3.5809  vs3 9.8143    vs2 23.4748  vs1 36.7374   GP 754   KPG 25.05
taraN       vs5                vs4 1.5463  vs3 5.9278    vs2 17.2680  vs1 29.3814  GP 388    KPG 23.90
griz          vs5 1.0432   vs4 5.2533  vs3 14.1579  vs2 34.1281 vs1 50.3353   GP 2684 KPG 23.42

Top10 adr players 1vs1 per 100 games (the least circumstancial type of "clutch")

bill           vs5 0.9146  vs4 9.1463 vs3 26.5243 vs2 51.5243 vs1 68.2926    GP  328  KPG 30.70
griz         vs5 1.0432  vs4 5.2533 vs3 14.1579  vs2 34.1281 vs1 50.3353   GP 2684 KPG 23.42
ghoul       vs5 1.4084  vs4 6.8309 vs3 19.7887  vs2 37.9577 vs1 48.7323   GP 1420  KPG 31.50
loopz       vs5 0.4817  vs4 4.0605 vs3 15.4163  vs2 37.0268 vs1 46.5932   GP 1453  KPG 28.66
neteX      vs5               vs4 2.2566 vs3 10.5782  vs2 23.5543 vs1 36.9534   GP 709    KPG 26.32
ben           vs5 0.4847  vs4 3.0470 vs3 10.3185  vs2 25.9002 vs1 36.7728  GP 2888   KPG 28.66
juniorc4    vs5 0.7957  vs4 3.5809 vs3 9.8143    vs2 23.4748 vs1 36.7374   GP 754   KPG 25.05
kobe        vs5 0.7843   vs4 5.1693 vs3 14.6167  vs2 25.6684 vs1 35.1158   GP 2805  KPG 25.17
Bubbles    vs5 0.5847   vs4 2.3391 vs3 14.0350  vs2 29.8245 vs1 34.5029   GP 171    KPG 25.98
taraN      vs5                vs4 1.5463 vs3 5.9278    vs2 17.2680 vs1 29.3814  GP 388    KPG 23.90

1vs1 per 100 games, seems to be a good way to identify (between comparables) who are aggressive or not on average on first sight.

The first odd one is Bubbles i never thought he was really aggressive when i played vs him (maybe its due to his low amount of games).

An other problem is the following, we cant know who is failing more in clutches and who is winning more, since we dont know the number of attempts of said player. In other words a player can be so passive that he gets so many attempts that it will bump his clutches stats if compared to someone aggressive. And a player can be so aggressive that he will rarely be last 1 alive, so by default he gets a lot less clutch attempts which in the end lowers his clutches statistics.

Also, if someone is extremely good at clutching ... well without the number of attempts we cant control for that, so unless you played hundreds of games with him .... we cant really know if someone is precisely.

Ill use 250 as an example (played with him over 400 times).

250 vs5 0.4245 vs4 3.1025 vs3 12.0509 vs2 31.5153 vs1 49.7713 GP 3062 KPG 22.14

Despite the big RWS, ADR, KPG gaps between him and everyone else in this representation, he clutches so much that he would technically be 3rd in vs1 and 5th in vs2, he also remain competitive with the other type of clutches.

Took someone else notorious for being a clutcher ... :

Shake vs5 0.4553 vs4 2.5045 vs3 9.5173 vs2 21.9035 vs1 33.4244 GP 2196 KPG 21.38

And again he remain competitive if compared to top10 adr players, despite the gaps in most stats.

So if an extremely good aggressive player is also a clutch king, like ghoul for example .... well ... just shows how imprecise this is without the amount of attempts !

In conclusion : the precise amount of 1vs5, 1vs4, 1vs3 is meaningless (when comparing to other similar players) and extremely situational for the most part and its extremely influenced by if someone is passive or not. The amount of 1vs2 and 1vs1 on the other hand, can be somewhat used to identify who is more passive if you compare comparable players (similar stats), but it doesnt control for extremely good clutchers.

Would be nice to find a way to count the amount of chances someone gets for clutches somehow so these stats would be more meaningful.

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